![]() ![]() Along with some other randomization, Spelunky's level generation IS great but also is slightly more involved than snapping rooms together (even though that's a big part of it). In Spelunky, each pre-made room is a tiny piece of the level, and the way that rooms "interact" with adjacent rooms adds a ton of variability and interesting scenarios. ![]() There's no emergent properties from having these rooms next to each other. Having Room A next to Room B instead of Room C doesn't change how either room plays out individually. Rogue Legacy's rooms are basically standalone, distinct challenges. You're right! That said, I think there's a difference between the pre-made rooms of, say, Spelunky and the pre-made rooms of Rogue Legacy. If you can’t tell I’m very excited for Remnant 2 There’s also a run based/rogue lite mode called Survival in the dlc which uses this system to great affect, and is something I’ve had a lot of fun with running by myself. What this also allows for is the Adventure mode, which is a separate mode where you can play a specific level/biome, each time with a re-roll. This also applies to the item drops and enemies in the rooms as well. So if you start a new playthrough, it will roll a different combination of the rooms in the level. But the game is designed with several alternatives to each room depending on where it is in the level, and will create a set combination using these variables. ![]() On your first playthrough it will seem like a regular souls-like. In regards to the proc-gen, Remnant has several levels that each have a series of rooms/dungeons. All of Gunfire Games/Vigils games are like that, and I appreciate it more and more as the game industry grows and changes. It’s also such a complete package, which these days is so damn nice y’know. Most if that was in co-op, which is where it’s better for sure, but I think the combat loop, lore discovery and gear systems make for a great game either way it’s played. I have 160+ hours on it, definitely one of my favourite games from that year. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Shadow Gambit: The Cursed Crew Mimimi Games Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions. ![]()
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